SceneFlowManager manager = SceneFlowManager.GetInstance();
manager.OnSceneLoaded+=HandleSceneLoaded;
manager.OnSceneUnload+=HandleSceneUnload;
public void HandleSceneLoaded(SceneInfo previous, SceneInfo loaded)
Debug.Log("[Scene Event: OnSceneLoaded] Previous:" + previous.SceneName + " Loaded: " + loaded.SceneName);
public void HandleSceneUnload(SceneInfo current, SceneInfo next)
Debug.Log("[Scene Event: OnSceneUnload] Unloaded: " + current.SceneName);