SceneFlowManager
class in Digicrafts.SceneFlow
SceneFlowManager is the core script in runtime. It will use to manage the loading and navigation of scenes according the flow defined in Scene Flow graph.
Method | Return | Parameters | Description |
GetInstance | SceneFlowManager | none | Get the scene flow manager instance. Only one instance of SceneFlowManager when running. |
GetActions | SceneAction[] | string sceneUID | Get the SceneAction list in current in the scene that with the specified UID. |
GetActionsName | string[] | string sceneUID | Get the name list of SceneAction in the scene that with the specified UID. |
RunAction | none | string sceneUID, string actionUID | Run the action with the specified scene UID and action UID. |
RunActionWithName | none | string sceneUID, string actionName | Run the action with the specified scene UID and action Name. |
Event | Parameter | Description |
OnSceneStartLoad | SceneInfo current, SceneInfo next | Invoke when scene start loading. |
OnSceneLoaded | SceneInfo current, SceneInfo next | Invoke when scene load completed. |
OnSceneUnload | SceneInfo current, SceneInfo next | Invoke when scene unload. |
OnOverlayStartLoad | SceneInfo current, SceneInfo next | Invoke when overlay scene start loading. |
OnOverlayLoaded | SceneInfo current, SceneInfo next | Invoke when overlay scene load completed. |
OnOverlayUnload | SceneInfo current, SceneInfo next | Invoke when overlay scene unload. |
Add events to the SceneFlowManager
void Awake(){
SceneFlowManager manager = SceneFlowManager.GetInstance();
manager.OnSceneLoaded+=HandleSceneLoaded;
manager.OnSceneUnload+=HandleSceneUnload;
}
public void HandleSceneLoaded(SceneInfo previous, SceneInfo loaded)
{
Debug.Log("[Scene Event: OnSceneLoaded] Previous:" + previous.SceneName + " Loaded: " + loaded.SceneName);
}
public void HandleSceneUnload(SceneInfo current, SceneInfo next)
{
Debug.Log("[Scene Event: OnSceneUnload] Unloaded: " + current.SceneName);
}
Last modified 4yr ago