Using Events
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public void HandleLoadEvent(SceneInfo current, SceneInfo next)
{
Debug.Log("[HandleLoadEvent] Current: " + current.SceneName + " Next: " + next.SceneName);
}
public void HandleUnloadEvent(SceneInfo current, SceneInfo next)
{
Debug.Log("[HandleUnloadEvent] Current: " + current.SceneName + " Next: " + next.SceneName);
}